ABOUT ME
A game designer with 10 years of experience. My main interests lie in system design and fundamental game design. During my career I always worked on the project scope level, having reached to various elements of the game. While my system approach allowed me to build the strong architecture of my solutions and ensure that various parts of the game properly support each other and work in concert. I have a fully designed and released PC LiveOps game under my belt, an achievement not many can claim.
SKILLS AND COMPETENCIES
- Game architecture
- System design
- Balance
- Engines (Unity, Unreal)
- UE Blueprints (beginner)
- Machinations framework
- Excel
- Math
- English B2
WORK HISTORY
Arctic7Senior game designer (Nov 2022 - Sep 2024)- Designed and implemented various complex systems for different projects. Includes crafting system, AI system designed to handle both individual enemies and swarms, and class system for an action-RPG game.
- Worked on multiple researches, game concepts, and design pitches for various IP holders.
PixonicPrincipal/Lead game designer (Nov 2017 - Nov 2022)- Led War Robots: Frontiers (PC) from the project inception to early access release. Singlehandedly designed the whole project architecture and key features (core, meta, progression systems, monetization). With team expansion hired and led a team of 5 GD.
- Concepted all layers of Titans feature on War Robots Mobile (core gameplay, progression, monetization, balance). Then coordinated the design and integration efforts of the feature into the game in the LiveOps stage. The feature radically changed core gameplay and added additional progression/monetization layers.
- Developed a complex content operation strategy that improved the content design pipeline, balance pipeline, monetization metrics, and content promotion approaches on War Robots Mobile.
NivalGame designer (Apr 2015 - Aug 2017)- Fully developed combat and balance systems for Blitzkrieg 3 RTS.
- Designed and implemented tutorial levels.
- Designed AI for an asynchronous PVP gameplay mode.
OTHER
I write game design articles and host internal educational events and sessions when I see that the team could benefit from them.
REFERENCES
Available upon request.